LONG overdue Post Jam patch! (3 - 4 - 25)
Hello there! It's been quite awhile since the Boss Rush Jam 2025 ended but I felt like that there were a few things that were left unfinished or that we wished were able to add into our jam upload on time. So here's a big Post Jam patch to address that!
Not only does this patch fix and adjust a few things that were pointed out in our feedback but there's also the addition of a neat Gallery mode where players can listen to the game's jamming music and view our concept art drafts!
It's a good way to view more of how much we tried putting into this amazing project of ours!
- NanoComputer
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Post Jam patch notes:
- Added GET OFF Boss mechanic functionality
- When the Stun Meter below the Boss depletes, sends the boss into a stunned state where the player can safely hit them until they recover. Once they recover, they activate a GET OFF move to push the player off them
- Added new attacks for Bosses
- Added new Phase indicator on Boss Health Bar. Now displays a "RAGE" icon next to their portrait when the boss enters PHASE 2
- Added Gallery Mode to Main menu
- Includes Concept Art and a BGM Sound Test that players can enjoy!
- Adjusted how attacks are handled. (Before attacks were handled by swapping moves by deleting current attacks equipped and swapping it with new ones, this caused issues with moves that had continuous effects were they bugged out when deleted. Now attacks are stored in a move list where the current move used is called rather than swapped in)
- Adjusted Dodge frames. Changed CanAct frames from 5 to 17 (3rd Dodge on Frame 30)
- Lowered Combo Input Time before launching attack (From .2 seconds to now .13 seconds. This'll allow attacks to come out faster but require faster button presses
- Reduced damage from moves so they don't do insane amounts of damage
- Basic Attack now tracks and launches towards enemy
- Basic Attack beat hit is now faster
- Rapid Twirl Spin launch speed is reduced and only moves forward a short distance rather than flying across the map
- Launch Kick now hits 2 times when performed on Beat
- GET OFF move knockback scaling adjusted
- GET OFF move now properly works with Bosses
- Fixed bug where enemy still attacked briefly after defeat
- Fixed bug where enemy stops moving after performing moves. Now checks if the enemy is idle after 5 seconds, re-activates AI logic
- Fixed issue with Tutorial theme constantly looping first section
- Disabled Motion Blur entirely from the game (Its gross looking tbh)
- Improved overall performance on lower end PCs
UI:
- Fixed portraits from looking too stretched or off center
- Dialogue portraits now have different animations when switching portraits (Orange flash when same portrait, fade in when swapping portraits)
- Results screen now has sound effects play when info pops in
- Shop Screen now has music playing
- Tutorial Stage now has the proper music playing (Last time we accidently put in a placeholder track...)
- Pause Screen now retracts animation when resuming game
- Added more visual flair to Main Menu, Pause Menu, and Settings Menu
- Added GALLERY and CREDITS button to both Main Menu and Pause menu
- Added Controls graphic to Pause menu > Move list
- Bonus Beat Hit attack damage now highlighted in Orange
- Editted StageNext transition visuals slightly
Files
Get Looped and Loaded
Looped and Loaded
Hi-Fi Turntable Combat
Status | Prototype |
Authors | NanoComputer, Griffin E., Matt Chandler, Saca, SadCattle, JoyfulBacon, Estellairon, Kocakup, GibbsGrubbs, Jade, Ménure |
Genre | Action, Rhythm |
Tags | 3D, Boss battle, Fast-Paced, Game Jam, Singleplayer, Top-Down, Unreal Engine |
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